Campanella 3 Minigame JSON! Also bugfixes


Campanella 3 minigame JSON!

- Our good friend RedRobot on Discord created a BingoSync JSON for those funny little minigames you can play on Campanella 3's ship console, and naturally, I had to come up with a Training Dummy version of it, right?

Here's how I configured it:


For every console minigame, I left "gold_time" as 100s. Then, in "levels", I inserted the highest score I could get after giving myself 100 seconds with the game. Then, "extra_levels_cherry" was set to 1000-"levels", and I set "cherry_time" to the amount of time it would take to reach a score of 1000 assuming that the seconds/score ratio remained the same as in the first 100 seconds.

I did that because several goals in RedRobot's BingoSync card involve reaching certain scores. For those goals, just insert the necessary score as the number of levels to beat:

How to access the Campanella 3 minigames:

In case you have never accessed the little console minigames, do the following:

- On Campanella 3's title screen, hit button 1 with the player 2 controls (can be keyboard, controller, whatever, but it has to be the player 2).

- When the game starts, hit buttons 1, 2 and UP on the player 2 controls at the same time. This should change the ship's console into a screen where you can choose a minigame to play. Sadly, that means you have to play with the player 2 controls, but oh well.

Bugfixes:

- Fixed a bug in which the bot would continue to play a game indefinitely even though the goal it is going for is based on another game. Discovered this bug while testing the dummy with the Campanella 3 JSON.

Files

UFO 50 Training Dummy (Linux Version) 14 MB
21 hours ago
UFO 50 Training Dummy (Windows Version) 14 MB
21 hours ago
Example JSON (Campanella 3 minigames, balanced BingoSync-style card) 79 kB
21 hours ago
Source Code 2.2 MB
21 hours ago

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