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Devlog
Top-Down Jumpman
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Devlog
Pixel Snap, and small teaser of the second hub area
February 25, 2025
by
Gretgor
Second hub area will be the last, this game is not gonna be long. Also, pixel snap. Hopefully it will look better...
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Level 5 added
February 19, 2025
by
Gretgor
Alright then, level 5 has been added. It is the first linear "race to the finish" level and, hopefully, it is decently fun...
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Message boxes!
February 18, 2025
by
Gretgor
I decided to replace the lazy-ahh message bubbles I had with proper message boxes. I also added the E key to the controls in order to interact with them...
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Volume Control added
February 17, 2025
by
Gretgor
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Experimental Update
February 16, 2025
by
Gretgor
- Improved level design a bit, introducing new elements in safer environments before expecting the player to interact with them. - Added level timers for every existing level. This has no gameplay eff...
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Quality of Life updates!
February 16, 2025
by
Gretgor
- Doubled the speed of the fading out animation - Made it so you spawn IN the level you died in instead of at the door - Added a pause menu for when you choose to leave a level without beating it...
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Level 4, plus other things
February 14, 2025
by
Gretgor
- Added Level 4, the first level with more than one screen. My wife was eventually too frustrated to beat the entire thing, but oh well. - Added water drowning animations. - Some extra lore to be foun...
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Level 3 added
February 12, 2025
by
Gretgor
- Added level 3 People who are familiar with the first two levels might find an interesting twist in this new one. Tell me if any performance issues occur, thanks in advance...
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Level 2 added
February 11, 2025
by
Gretgor
1
- Added level 2 - A bit of "lore" that I may or may not ellaborate on...
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Adjustments
February 11, 2025
by
Gretgor
- Changed the apparent jump height, so that collision with enemies does not seem unfair when airborne. - Added monsters (to be added into level 2 in the future)...
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